Wait?!?! Rascal Does Not Dream of Comebacks?: Gold Bar Dreams (Budget Remix Rascal Does Not Dream Series Budget Deck 2)
- Melanie Lynette
 - Oct 23
 - 5 min read
 
This series strives to build with the cards from the latest Rascal Does not Dream Series Booster in English only. There’s no denying how strong Mai and the 8 Comeback (Door) trigger deck is in this set. It’s been a force to reckon with in both languages despite restriction lists. Let’s take a moment, though, to appreciate some of the other fun playable decks that can be found in this set! I will include a limited amount of bulk upgrades to consider from the other sets below, but believe it or not, Bushiroad DOES design these sets to be playable within themselves. They can always grow to be more powerful with past sets, but that’s something that can always be slowly expanded on over time!
Deck 1 Code: 5KHXG

Quick Pilot Guide Deck 1:
The first version of this deck doesn’t focus on the arguably strong change that our 3/2 finisher has, but in sacrificing that it allows for some better focus on a more streamlined and color consistent game. The deck runs several of the 0/0 Tomoe clock from hand filter to not only aid in deck set up, but to try to push yourself to Level 1 before your opponent so that Tomoe’s Level 1 has easier on reverse targets. The 1/1 Assist can help you power boost our on reverse combo as well as provide a much needed hand filter for our 8 gold bar deck to prevent us from getting climax flooded in hand. The Level 3 Mysterious Girl, Knapsack Kid heals on play and may, on attack with the climax combo, discard 5 cards from hand to deal 2 damage and then deal 5 damage. This may seem very expensive, but we have a way to alleviate this besides hoping to trigger gold bars during combat. There’s a 0/0 Knapsack Kid that early game can bounce back to hand, but also counts as two cards for 1 if she’s discarded for the combo. While it’s likely you will only get two of these off, it’s possible with the tech one 3/2 red Kaede that wise game play in decompression can help the big 5 swings stick. Otherwise, it hopefully clears a cancel for the main attack to stick.
Deck 2 Code: 2AFY2

Quick Pilot Guide Deck 2:
This deck runs almost identically to the one above in keeping the same Level 1 combo. The Level 0 and 3 game has been adjusted to allow for a splash of blue to allow for the Knapsack Kid change, which helps maintain hand size and draw/filter into combo pieces. The trade off here is that the deck has to be very careful with color leveling management, and it will also be trickier in some cases to decide to go for the change or to go for the 3/2 Kaede deck decompress.
Budget Swap-Ins:





Budget Swap-Ins from earlier sets:





I’m just going to address the elephant in the room (again!). You’ll notice that the above decklist isn’t using a traditional brianstorm, and instead is opting for a pay a stock, put this in waiting room Kaede that can check top 4 for an Adolescence character. That’s actually because in all of the sets this series has gotten, they only have 6 brainstormers total! (No wonder the 0/0 Kaede RR is so expensive!) Even though there are 2 RRs in this list, they’ve fallen to budget prices because of how powerful the new brainstormer is in this set. Any of these can work in different builds to fit different needs. Important Note: The 0/0 yellow Kaede above is a filter brainstormer. She doesn’t plus to hand, but the flip side is you can use her ability more than once to get out of a deck jam if you have stock to burn. This was an older playstyle tactic that was popular in a different era of Weiss where refilling your hand wasn’t such a guaranteed thing, so be careful if opting to use her and pilot her.
Upgrades for when there’s some extra change in the wallet after payday:



Be sure to check out this and other Budget Remix Series possibilities at: https://level4weissschwarz.wixsite.com/lvl4ws













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