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Rupa and Tomo’s Turn to Shine! (Budget Remix Girls Band Cry Series: 2)

  • Writer: Melanie Lynette
    Melanie Lynette
  • Jan 28
  • 11 min read

Girls Band Cry is a very powerful Premium Booster and TD+ release that has an amazingly deep combination of experimental and powerful card effects. If sticking to non-foil cards, the entire set becomes very affordable, even to upgrade. (As of the writing of this article in January 2026, there is only one card in the Japanese main set and TD+ over 1000 yen, and it’s the 0/0 Nina due to her widespread use in decks.) While the English version of the set may have a slightly different price point due to print run size, I still feel like this set will be very easy for players to upgrade outside of some PRs that we’re not sure how they’ll be released yet exactly as of the timing of this article.


Let’s continue the series with a look at a deck that features Rupa and Tomo! Their Level 0 and 3 combos that share a climax combo often get overshadowed by the powerhouse that is Momoka and Nina, but are actually very playable.



Deck 1 Code: 48RZ9 



Quick Pilot Guide Deck 1:


Note: There is one card in this list that, at least in English, may push the definition of a budget deck. The 3/2 Early Play Rupa is essential for this list as she’s the only target for the Level 3 Tomo combo. As of the time of writing this article around the time of English release in January 2026, the non-foil Rupa 3/2 is only a 500 yen card in Japanese. Hopefully print run levels will allow her non-foil in English to be around that comparable price point and be accessible. If not, it’s definitely a must have for the Level 3 game of this deck list to work!


This fun budget list celebrates Rupa and Tomo’s partnership prior to Togenashi Togeari’s creation, so an attempt has been made to keep as close to the theme as possible by sticking with Rupa and Tomo’s cards. Downside? They only share one climax combo! So I decided to fill in with the Level 1 Momoka’s TD+ combo since both of them are at least featured on the climax art. If you find this Level 1 combo not working, feel free to swap it for some other Level 1 or 2 combo that better fits your needs.


From Level 0, if it makes sense, you can start using the 0/0 Rupa (15) climax combo to start building extra stock and possibly triggering extra Comeback (Door) triggers to replenish your hand. You can also use some of the other utility in the deck to set up for the Level 1 Momoka combo (the 0/0 Rupa (15) gives her a nice extra power boost with her rest ability for the on reverse effect). While you do have an early play healer in the 3/2 Rupa, play her sparingly at Level 2 so to preserve resources and have her for the Level 3 Tomo combo. At Level 3, depending on the amount of resources that have been built up, the idea is to light at least two of the Level 3 Tomo so that she and Rupa combined get 5 attacks. You may be able to carefully manage resources to get off 3, especially since the Level 3 also combos with the 0/0 that returns to hand to give trigger check twice to someone alongside the fact that Tomo draws up to 1 card on play to replenish herself in hand. I’ve included a one copy of the TD+ Rupa in the list in case you feel like you need some extra mill, dig for a climax, and possibly a chance at a different type of finisher. Also, be very careful about attack order and take advantage of side attacks if you suspect that your opponent has rest counters. Tomo’s swap into Rupa happens at the end of attack, so if something prevents the attack from happening that can make it hard to push enough damage to close out the game.



Deck 2 Code: 5MB0P



Quick Pilot Guide Deck 2:


This deck is going to run very similar to Version 1, but it notably swaps the 1/0 Tomo and Rupa for the pair of 1/0’s that can bond one another. This helps to relieve hand issues somewhat, as the Level 0 utility for this deck doesn’t really plus to hand outside of brainstormers (it’s more filter than anything). Rupa can pay a stock to bond a Tomo, who can pitch to bond a Rupa. Ideally, you have a copy of each in hand so you can get their power buffs and on attack abilities. If you find yourself in game scenarios where an on reverse combo isn’t happening, or it’s only happening in one lane, this combo can help keep the game going with some decent power levels. Level 3 plays the same. Be sure to try to preserve hand resources throughout so you can at least get two of the Tomo/Rupa change off!


Deck Code 3: 5QG11



Quick Pilot Guide Deck 3:


This version of the deck takes a page from one of the competitive variants of the deck, but uses the 2/1 Nina combo instead of the TD+ Momoka combo. You can only use one of the 2/1 Nina’s ability per turn, since she has to send the climax in the climax zone to waiting room as part of her cost, but the 1/0 Rupa/Tomo bond partners actually make it slightly easier to get the 4 of band members on board to early play Nina. With NIna sitting at 8000 power, if you can protect her with a 1/0 Rupa counter that hits 2500 power with a full board to last an extra turn to redo her climax combo you should have plenty of stock to help keep hand up (even if you can’t, you’re up one from the cost of the Nina). Just be careful with your hand so you can set up the Level 3 game!


Note: There is a variant of this deck that can also run an empty Comeback (Door) climax trigger and just focus on the Tomo/Rupa 1/0 bond pair to maintain board state, with the climax combo of choice being the 0/0 Rupa combo early game to recoup extra stock with the trigger step twice and power up characters. This does free up some deck slots to increase the Level 0 counts and to increase copies of some decent Level 2 utility cards for consistency purposes. Feel free to experiment with this if you find the other deck variants with Level 1 combos hindering your game play.



Budget Swap-Ins for both decks:


Because I kept the deck Rupa x Tomo themed, here are some budget swap ins of their cards and the other girls to help increase deck consistency!


This 0/0 Momoka doubles as a way to deal with some power level hitting Level 0s as well as a way to dig for a climax or an event to grab a climax. She can also, in a pinch, keep you from getting stuck at Level 2 with 6 damage when you’re ready to go to Level 3 and push for the end game.
This 0/0 Momoka doubles as a way to deal with some power level hitting Level 0s as well as a way to dig for a climax or an event to grab a climax. She can also, in a pinch, keep you from getting stuck at Level 2 with 6 damage when you’re ready to go to Level 3 and push for the end game.

Tomo is a repeatable brainstormer that can hand filter on climax hit of her ability to check the top 3 cards of your deck for anything. She also can help with an extra bit of mill on play to get you closer to potentially hitting a climax for her brainstorm effect. She is a valuable tech one card that can also attack, if necessary.
Tomo is a repeatable brainstormer that can hand filter on climax hit of her ability to check the top 3 cards of your deck for anything. She also can help with an extra bit of mill on play to get you closer to potentially hitting a climax for her brainstorm effect. She is a valuable tech one card that can also attack, if necessary.

This Momoka is an exact clone to an Akane Oshi no Ko set 1 card. She is continuously at 3500 power if you have 5 or more cards in hand, and, so long as you have 4 or less stock, she can send reversed battle opponents to the bottom of your opponent’s deck. This can help put more damage back in your opponent’s deck, deny on reverse effects on your turn, and/or deny some on stage to waiting room effects your opponent may wish to use.
This Momoka is an exact clone to an Akane Oshi no Ko set 1 card. She is continuously at 3500 power if you have 5 or more cards in hand, and, so long as you have 4 or less stock, she can send reversed battle opponents to the bottom of your opponent’s deck. This can help put more damage back in your opponent’s deck, deny on reverse effects on your turn, and/or deny some on stage to waiting room effects your opponent may wish to use.

This Subaru can help power up a Music character and can pay a stock/hand filter to search your deck for a Music character to further your game.
This Subaru can help power up a Music character and can pay a stock/hand filter to search your deck for a Music character to further your game.

This Rupa global +500 Assist on climax placement can give a character on attack, look at up to 2 cards, choose 1, leave it on top, and discard the rest to the waiting room. This set up can be helpful for attempting to trigger (or not trigger!) Comeback (Door) triggers.
This Rupa global +500 Assist on climax placement can give a character on attack, look at up to 2 cards, choose 1, leave it on top, and discard the rest to the waiting room. This set up can be helpful for attempting to trigger (or not trigger!) Comeback (Door) triggers.

This Nina is a very strong going first, first turn, attacker that has great defensive power and a level if you have 1 or less other characters. If you feel like you need a powerhouse at Level 0 this maybe it!
This Nina is a very strong going first, first turn, attacker that has great defensive power and a level if you have 1 or less other characters. If you feel like you need a powerhouse at Level 0 this maybe it!

This 1/0 Subaru has a very interesting ability. She allows you, for discarding a card from hand and having a full field, manipulate your opponent’s stage. She also is a  Level Reverser, so even if her first ability is unnecessary, the second may prove helpful.
This 1/0 Subaru has a very interesting ability. She allows you, for discarding a card from hand and having a full field, manipulate your opponent’s stage. She also is a  Level Reverser, so even if her first ability is unnecessary, the second may prove helpful.

This 1/1 Nina enjoyed some popularity in deck variants over in Japan as a tech card that can possibly recoup its stock cost and challenge the power levels of cost 2 cards. Downside is she’s pretty weak on defense, so unlikely to stick around an additional turn to recoup an additional stock.
This 1/1 Nina enjoyed some popularity in deck variants over in Japan as a tech card that can possibly recoup its stock cost and challenge the power levels of cost 2 cards. Downside is she’s pretty weak on defense, so unlikely to stick around an additional turn to recoup an additional stock.

Momoka is a solid set staple: a 3000 power back-up that can give the defending character in battle the option to send a reversed battle opponent to memory.
Momoka is a solid set staple: a 3000 power back-up that can give the defending character in battle the option to send a reversed battle opponent to memory.

Subaru is an atypical early play anti-change counter. For a bit less cost (1 additional stock and a card from hand), she bounces an early-play battle opponent back to hand.
Subaru is an atypical early play anti-change counter. For a bit less cost (1 additional stock and a card from hand), she bounces an early-play battle opponent back to hand.

Momoka can level down one of your opponent’s characters for playing this and a card in hand, as well as double as an early play level reverser that doesn’t zone change. Worth adding in as a one of in some instances to get rid of anti-burn lanes for your Level 3 game.
Momoka can level down one of your opponent’s characters for playing this and a card in hand, as well as double as an early play level reverser that doesn’t zone change. Worth adding in as a one of in some instances to get rid of anti-burn lanes for your Level 3 game.

Subaru is a powerful 12500 attacker that, for an additional stock on play, can send all of your opponent’s stock to the waiting room and put the same number of cards from the top of their deck into stock. This is a good solution in niche gameplay scenarios to deal with stacked or super compressed deck states your opponent may present.
Subaru is a powerful 12500 attacker that, for an additional stock on play, can send all of your opponent’s stock to the waiting room and put the same number of cards from the top of their deck into stock. This is a good solution in niche gameplay scenarios to deal with stacked or super compressed deck states your opponent may present.

If you find yourself wanting a brainstormer in Deck Versions 1 and 2 that is more traditional and can grab whatever you would like from your deck, then this Rin may be a good fit. Note: Not a great fit for Deck Version 3. She doesn’t work with the 2/1 Nina combo version of the deck because if she’s on board you can’t early play the Nina or activate Nina’s combo.
If you find yourself wanting a brainstormer in Deck Versions 1 and 2 that is more traditional and can grab whatever you would like from your deck, then this Rin may be a good fit. Note: Not a great fit for Deck Version 3. She doesn’t work with the 2/1 Nina combo version of the deck because if she’s on board you can’t early play the Nina or activate Nina’s combo.

While we really don’t need the Level swap in the deck, the second ability can help pull a character you really need from the waiting room. It may be a good tech one in some builds. Note: If mixing in Deck Version 3, be sure she isn’t on the stage if you want to early play or use the Nina 2/1’s climax combo.
While we really don’t need the Level swap in the deck, the second ability can help pull a character you really need from the waiting room. It may be a good tech one in some builds. Note: If mixing in Deck Version 3, be sure she isn’t on the stage if you want to early play or use the Nina 2/1’s climax combo.

This Hina’s on attack ability can help you grab a Level 1 or lower character from your deck to help you set up a bond pair engine or to grab a utility piece you’re needing from your board set up. Note: If mixing in Deck Version 3, be sure she isn’t on the stage if you want to early play or use the Nina 2/1’s climax combo.
This Hina’s on attack ability can help you grab a Level 1 or lower character from your deck to help you set up a bond pair engine or to grab a utility piece you’re needing from your board set up. Note: If mixing in Deck Version 3, be sure she isn’t on the stage if you want to early play or use the Nina 2/1’s climax combo.

This free fresh Nana counter may be a good fit for some builds, especially if you’re running the 2/1 Nina combo since you may have extra stock and may need to pay out climax triggers. Though her ability is quite pricey, it may be a good fit in the deck for some. Note: If mixing in Deck Version 3, be sure she isn’t on the stage if you want to early play or use the Nina 2/1’s climax combo. Also remember the Nina can’t grab her on salvage or stock charge because Nana’s is a Diamond Dust member.
This free fresh Nana counter may be a good fit for some builds, especially if you’re running the 2/1 Nina combo since you may have extra stock and may need to pay out climax triggers. Though her ability is quite pricey, it may be a good fit in the deck for some. Note: If mixing in Deck Version 3, be sure she isn’t on the stage if you want to early play or use the Nina 2/1’s climax combo. Also remember the Nina can’t grab her on salvage or stock charge because Nana’s is a Diamond Dust member.

This Subaru is a powerful Level 0 attacker during your turn that can help payout climax triggers from stock in the early game to prevent them from getting stuck there. While less of a concern after Level 1 in this deck with Nana’s climax combo, if you don’t have the combo in hand this is a decent attacker to help with that potential problem.
This Subaru is a powerful Level 0 attacker during your turn that can help payout climax triggers from stock in the early game to prevent them from getting stuck there. While less of a concern after Level 1 in this deck with Nana’s climax combo, if you don’t have the combo in hand this is a decent attacker to help with that potential problem.

This Nina has a different profile than the Beni-Shouga Rupa, but it may be a better fit for some play styles. The fact she can go to stock also can help the deck recuperate those resources for the Tomo/Rupa bond pair.
This Nina has a different profile than the Beni-Shouga Rupa, but it may be a better fit for some play styles. The fact she can go to stock also can help the deck recuperate those resources for the Tomo/Rupa bond pair.

Momoka is a great way to, on attack, power up another Music character. Her run away from combat ability can either help send you to Level 1 first, cause your opponent to over swing into cancels, and gives her a chance to survive a turn to attack again.
Momoka is a great way to, on attack, power up another Music character. Her run away from combat ability can either help send you to Level 1 first, cause your opponent to over swing into cancels, and gives her a chance to survive a turn to attack again.

 

This 1/0 Subaru can be a helpful attacker if you would like to generate a bit of extra stock with any climax combo out in play. I recommend almost always attacking with her last so that the stock you didn’t see can be immediately paid out in case it is a climax or a tech card you don’t want buried in stock for the rest of the game.
This 1/0 Subaru can be a helpful attacker if you would like to generate a bit of extra stock with any climax combo out in play. I recommend almost always attacking with her last so that the stock you didn’t see can be immediately paid out in case it is a climax or a tech card you don’t want buried in stock for the rest of the game.

Upgrades for when there’s some extra change in the wallet after payday:


This series may be very affordable for some players to upgrade due to its premium booster format so long as you aren’t chasing foil versions of cards. You will likely be able to find even popular cards at a lower price nearer to the release period due to this. Here are some of the pricier upgrades you may consider incorporating when it makes financial sense. On top of that, because the Blue cards and Diamond Dust is a very small section of the main set with no PR support, all of the cards you need to build with are in the budget category for the most part. It’s only when you lean into the Red card color splash for better consistency and utility that you need to start saving.


Note: I’m also avoiding any PR cards in his section for now, even though there are some very powerful ones that have seen a lot of play in Japanese competitive lists (The "Avoid Note" PRs, for example). As of the publication date of this article around release week in January of 2026 we don’t know when or how they’ll be released. Depending on how the PRs are released for this set, they could be easy or difficult to obtain for players.


This 0/0 Nina on your turn is a 3500 power attacker that gives you a choice of abilities when she reverses a battle opponent. She can either rest a character in your front row and move it to an empty backrow slot -OR- you can pay a stock and put the top card of your deck into your clock to salvage a character. She’s a very versatile card that allows you to either attack with your backrow cards if you’re not using their abilities or, if she’s in your opening hand you can discard things that you would typically hold onto with the intent of salvaging them back.
This 0/0 Nina on your turn is a 3500 power attacker that gives you a choice of abilities when she reverses a battle opponent. She can either rest a character in your front row and move it to an empty backrow slot -OR- you can pay a stock and put the top card of your deck into your clock to salvage a character. She’s a very versatile card that allows you to either attack with your backrow cards if you’re not using their abilities or, if she’s in your opening hand you can discard things that you would typically hold onto with the intent of salvaging them back.

If you are running 8 Comeback (Door), then this Subaru 0/0 Brainstormer is a powerful addition to the deck. She has a filter ability that pays out triggered Comeback (Door) climaxes and mills your deck a bit to add a card to hand and one to stock. She loses her secondary ability in a Diamond Dust deck, but if you still want a salvage over a search brainstormer she might fit your deck building needs.
If you are running 8 Comeback (Door), then this Subaru 0/0 Brainstormer is a powerful addition to the deck. She has a filter ability that pays out triggered Comeback (Door) climaxes and mills your deck a bit to add a card to hand and one to stock. She loses her secondary ability in a Diamond Dust deck, but if you still want a salvage over a search brainstormer she might fit your deck building needs.

This 0/0 Tomo can on play power up a Momoko or a Nina, then be played over for her hand filter and dig for a Music trait character when she goes from stage to the waiting room (or when she goes there on your opponent’s turn after losing a battle!). A very versatile way to mill and filter through your deck to hand sculpt. 
This 0/0 Tomo can on play power up a Momoko or a Nina, then be played over for her hand filter and dig for a Music trait character when she goes from stage to the waiting room (or when she goes there on your opponent’s turn after losing a battle!). A very versatile way to mill and filter through your deck to hand sculpt. 

I actually don’t expect this 1/0 Momoka combo to be very expensive since, while it’s a very solid on attack handfilter/plus combo, it doesn’t help the deck necessarily recoup all of the stock resources you need to accomplish multiple Nina 3/2 finishers. It also doesn’t mill through the first deck, so it can result in some difficult game state situations from time to time. Still, this may be a better fit upgrade 2nd comb for this deck over the TD+ Momoka or the 2/1 Nina. Definitely worth considering if you’d like to try it out in a build.



Be sure to check out this and other Budget Remix Series possibilities at: https://level4weissschwarz.wixsite.com/lvl4ws  


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