Nina (or Momoka) sharing the stage with Hina!?!? (Budget Remix Girls Band Cry Series: 4)
- Melanie Lynette
- Jan 28
- 10 min read
Girls Band Cry is a very powerful Premium Booster and TD+ release that has an amazingly deep combination of experimental and powerful card effects. If sticking to non-foil cards, the entire set becomes very affordable, even to upgrade. (As of the writing of this article in January 2026, there is only one card in the Japanese main set and TD+ over 1000 yen, and it’s the 0/0 Nina due to her widespread use in decks.) While the English version of the set may have a slightly different price point due to print run size, I still feel like this set will be very easy for players to upgrade outside of some PRs that we’re not sure how they’ll be released yet exactly as of the timing of this article.
Let’s finish out the series with a look at 4 Comeback (Door) and 4 Gate (Pants) deck variant. Nina is the overwhelming finisher of choice for the set if we leave out Rupa x Tomo and the TD+ combo, but if we start mixing in the Diamond Dust cards we can create a deck that uses Togenashi Togeari’s early game play and larger Level 0 utility pool to set up into the the solid Level 3 Hina end game from Diamond Dust.
Deck 1 Code: 46LUB

Quick Pilot Guide Deck 1:
This budget deck combines the Comeback (Door) Level 2 early play Nina with the Gate (Pants) Level 3 Hina finisher combo for a solid budget deck. While forsaking some powerful utility in the 8 Comeback (Door) deck versions, such as the 0/0 Subaru Brainstormer, this deck runs a much more straight forward top end finisher in Hina. Some players will also like the Gate (Pants) trigger in helping with climax combo recursion.
Throughout piloting the deck, remember that the Level 3 Hina needs Experience Level 6 to use her full abilities. I recommend Level a 3/2 Ai for blue and a 3/2 Nina for Red at 1 and 2 respectively so you can meet Experience 6 by Level 2. Use the Level 0 utility to set up for Level 1. At Level 1, your ideal front row will be two of the 1/0 Tomo and 1 of the 2/1 early play Nina. Note: You CAN NOT use Nina’s combo if your board has any Diamond Dust members in play. You also can’t grab Diamond Dust members for the combo. Prepare to use other tools in the deck to filter for them and keep them in hand for your end game. Since you have to send the climax in your climax zone to the waiting room as part of Nina’s cost, playing multiple of her isn’t the best use of resources in the early game. The 1/0 Tomo hits decent power levels and gives you a way to filter away any extra climaxes obtained by the Gate (Pants) triggers in the deck.
At Level 2 you can use the 2/1 Tomo’s ability and power, relight the 2/1 Nina combo, and even early play the Ai, if able. Note: If you early play an Ai to heal, keep in mind you will not be able to use Nina’s climax combo as she is NOT a Togenashi Togeari band member! At Level 3 the focus will be mostly on the 3/2 Hina, but if you find yourself slightly short on resources you can use the Nana 3/2 to save some stock and spam out a Level 3 game and still have a chance at some finisher power. If getting the climax combo isn’t possible, you can use Nana into the Nina 3/2 to try to close out the game.
Deck 2 Code: 49RUP

Quick Pilot Guide Deck 2:
If you’re a newer player, this build of the deck, which is technically Momoka passing to Hina, is a lot easier to pilot. As of the writing of this around the release date in January of 2026, I actually think the 1/0 Momoka combo may be less expensive than the 2/1 Nina combo.
While the Level 3 game plan hasn’t changed (Nana into Hina or triple into Hina - so you still need Experience Level 6), Level 1 is a lot easier to pilot with the hand filter/salvage 1/0 Momoka. You don’t need to be so concerned about leaving a Diamond Dust member on stage, as Momoka checks for Music trait, which everyone in the set has. Downside? Her combo hand filters but doesn’t really help you mill through your first deck. While I’ve paired her with the 1/0 Subaru from the TD+ to attempt to help generate additional stock, I feel like you could also pair her with other off combo 1/0 options dependent on your playstyle.
Budget Swap-Ins for both decks:








These two come as a packaged pair, but this Tomo and Rupa bond team are a great alternative to the 1/0 Tomo to help get out a pair of utility attackers to fulfill Nina’s 4 or more on board requirement.








I’ll put these two Ai’s up as a pair, since the 0/0 can change into the 2/1, but it’s possible to just simply run the 2/1 Ai assist as is without the change. Ai can be another Level assist option for Deck Version 2 that doesn’t run the Nina combo. While the Subaru can help out with getting on reverse targets for Nana, this gives a more consistent power buff to Hina to help her survive cross turn in a deck where the 1/1 Tomo assist doesn’t feel like a good fit due to losing a Comeback (Door) trigger. Note: This is a poor choice for Deck Version 1, because Ai will shut off Nina’s combo. Stick with the Subaru for that build!





Upgrades for when there’s some extra change in the wallet after payday:
This series may be very affordable for some players to upgrade due to its premium booster format so long as you aren’t chasing foil versions of cards. You will likely be able to find even popular cards at a lower price nearer to the release period due to this. Here are some of the pricier upgrades you may consider incorporating when it makes financial sense. On top of that, because the Blue cards and Diamond Dust is a very small section of the main set with no PR support, all of the cards you need to build with are in the budget category for the most part. It’s only when you lean into the Red card color splash for better consistency and utility that you need to start saving.
Note: I’m also avoiding any PR cards in his section for now, even though there are some very powerful ones that have seen a lot of play in Japanese competitive lists (The "Avoid Note" PRs, for example). As of the publication date of this article around release week in January of 2026 we don’t know when or how they’ll be released. Depending on how the PRs are released for this set, they could be easy or difficult to obtain for players.




This is another, possibly not too expensive, Level 1 combo for this deck build and its variants. It does provide the deck with its missing 1st deck mill as well as a way to pay out triggered climaxes. When paired with the 1/0 Rupa counter, if you meet the Experience 2 requirement, she can be an 8500 on defense with a full board.
Be sure to check out this and other Budget Remix Series possibilities at: https://level4weissschwarz.wixsite.com/lvl4ws















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