- Melanie Lynette
- 4 days ago
- 1 min read

Level 4 Weiss Schwarz Blog Release Order
- Melanie Lynette
- 5 days ago
- 6 min read
Hatsune Miku: Colorful Stage Set 1 (or Project Sekai as it's often referred to for short), is the foundation of a very powerful and growing set. In Japan, as the series has evolved (and will continue to evolve with Set 3 releasing soon) it has proven to be a powerful contender. Set 1 in English comes to us a bit late and out of time by 3 years in the current meta environment. (The original set release was on February 11th, 2022 and we got it in English on June 27th, 2025.) However, with powerful sequels to look forward to that will hopefully be released in a timely manner the set is still very playable for now. So let's build some budget decks while we await the announcement of Set 2!
The Leo/need Unit has snuck its way into almost every unit build so far, and for very good reason. The unit celebrates a four color build and supports this with giving the members some very strong utility abilities on their cards. There are several fun builds to explore in this unit that make it hard to narrow down climax combos. Let’s look at some options!
Deck 1 Code: 13CCN

Quick Pilot Guide Deck 1:
This four color deck with lots of fixing to facilitate its play is a lot of fun and actually has a pretty solid end game that can come out at Level 2. The biggest thing that needs to happen in this deck is that you want to get your 0/0 Brainstormer Saki out as soon as possible. She’s your 0/0 Shiho’s search target if you don’t already have her, and Saki allows you to play the rest of your deck (yes your climaxes too!!!) without meeting color requirements. The fact that she also is a rest self/salvage brainstormer for Leo/need is also a strong bonus. Level 1 is a bit different than some full builds because we’re staying on a budget here, but we’re going to focus in this build on lighting the 0/0 Honami’s combo, and using her other 1/0 Assist to get out all 4 colors on stage to light 1 or 2 of the Luka 0/0 on reverse combo (with the stock hopefully recouped by the 0/0 Honami effects). At Level 2 we’re going to use Saki’s 2/1 to hopefully early play our 3/2 Shiho (since they share a climax combo) and light Shiho’s finisher combo to close out the game. Ideally we can do this at 2 and Level 3, but we also have other things Saki can “change” into to stabilize our game with an interesting 2/1 Luka and the 3/2 off finishers from the TD.
Note: I had a very hard time settling on which climax combo to go with at Level 3. (I feel very strongly this budget variant needs the Comeback (Door) trigger at Level 0/1 to help maintain hand without the RR Level 1.) There is a solid argument for going with Saki’s choice trigger over Shiho’s gold bar, but in the end I felt that it might be better to try to trigger the bar to be in hand for discard effects or to have better consistency in getting our Level 2 and 3 combos off. If you’re running into resource issues, feel free to swap to Saki’s choice trigger to see if that helps out.




Deck 2 Code: 7L9KU

Quick Pilot Guide Deck 2:
This deck runs very similarly to Deck 1, except we’ve swapped the Level 0 Honami’s combo with Luka for the 1/0 TD Miku combo. This may be a better build for a newer player, or for a player who would prefer a less complicated Level 1 game (getting all four colors out for Luka can be a lot even with the Honami assist to help with her marker ability). I’ve kept the Level 3 Shiho’s gold bar trigger for her and Saki’s combo, so late game plays almost identical to Deck 1. There’s an argument for swapping to Shiho’s choice trigger, however, especially in a meta where on reverse is difficult or if a player feels they would like more stock/hand consistency over guaranteeing the gold bar in hand for combo relights.

Budget Swap-Ins For All Decks:











I’m going to include these as a group in case you’d like to consider a different brainstormer for a deck that mixes Leo/need characters with the other characters from other units. *Note: Feel free to run ANY color of the TD+ Luka’s if opting to go this route with a brainstormer. This could assist color fixing needs in the deck in some builds.*







I’m going to group all of these events here. All these events are playable and may have a place in a Leo/need build depending on your playstyle and, for the 2/3 counter event, how you use stock resources. The 2/1 events are best for decks that are struggling to get off the 1/0 Luka in deck 1 due to the color requirement. Sometimes you just need a bit extra filter/hand sculpt to set up for the late game. The 2/3 is very powerful, but due to it requiring a full board and 3 stock, I haven’t put it into these builds due to costs. Some will prefer to tech this in, especially since the budget deck doesn’t have an early play healer outside of getting Saki's combo off at Level 2.






We’ve seen this Miku combo in the other bands, and it’s still a perfectly viable combo option here. The challenge is that the climax trigger is a Draw (Book) rather than a Comeback (Door) or Gate (Pants). It’s not that Draw triggers are unplayable, it’s more that there are so many interactions that it is less than ideal without the filters to deal with the downside.

Upgrades for when there’s some extra change in the wallet after payday:








This Level 1 RR combo is the very first thing I’d upgrade in this deck. Since the girls share climax combos for some of their effects, this Ichika works with the Honami climax as well and you can do both of their combos at the same time if you’d like. And you get to choose your climax trigger preference, just like Shiho/Saki.
Be sure to check out this and other Budget Remix Series possibilities at: https://level4weissschwarz.wixsite.com/lvl4ws
- Melanie Lynette
- Dec 11
- 7 min read
Hatsune Miku: Colorful Stage Set 1 (or Project Sekai as it's often referred to for short), is the foundation of a very powerful and growing set. In Japan, as the series has evolved (and will continue to evolve with Set 3 releasing soon) it has proven to be a powerful contender. Set 1 in English comes to us a bit late and out of time by 3 years in the current meta environment. (The original set release was on February 11th, 2022 and we got it in English on June 27th, 2025.) However, with powerful sequels to look forward to that will hopefully be released in a timely manner the set is still very playable for now. So let's build some budget decks while we await the announcement of Set 2!
Nightcord at 25:00 has some very playable unit focused builds that can be fun to pilot and play around with. Of course, like other decks in this series, some of the Leo/Need Cards play very well in a few of the budget builds so they’ve been included where it makes sense.
Deck 1 Code: UCXS

-Or-
Deck 1A Code: 5ANR4

Quick Pilot Guide Deck 1 and 1A:
These two decks have the same overall game play, it’s just that the first one runs the on reverse discard a “Music” Trait character to search 2 “Music” trait characters from your deck. This allows you to sculpt your hand for later game turns and compress your deck to hopefully cancel more the next turn. Why, then, have I included the 1 A list? Where the only thing that is changed is the Level 1 combo? Sometimes, your local meta will have deck matchups where getting reverses is difficult. And this on reverse combo doesn’t have the newer profile that allows you to plus off of the slot across being empty, which if your opponent sees a copy or knows your deck can allow them to play around you by crashing their board at 0. Risky, but it does deny a hand refill. If this is your local meta, or if you just feel the on reverse combo isn’t for your playstyle, the 1A deck runs the 1/0 Mizuki who gets an additional +1000 power on attack with the climax and when she’s frontal attacked on your opponent’s turn she gets bounced back to hand. With her on play from hand that makes her an 8500 power attacker with her climax, and that’s not including any other power ups. Cycling and not having to get her combo back to hand means that you can sculpt your hand for late game by drawing and managing those resources as you relight her combo. Level 3 for both decks is the same. Mafuyu can search out and power up Miku with her assist ability, and Miku can rest her to hopefully decompress your opponent’s deck to stick extra damage. Ena has an on reverse effect to deal an extra point of damage that Mafuyu’s +2000 power assist can help out with.
Deck 2 Code: 1LVF0

Quick Pilot Guide Deck 2:
This deck focuses on a similar Level 1 game strategy, but is testing the 2/1 Mafuyu refresh combo and relying on the TD+ finisher to end the game. The idea is to avoid refresh damage in a deck that doesn’t, in its budget form, have an early play healer as well as set up triggers for whatever the game state may need. The Level 3 game focuses on the 3/2 Ena. The Level 3/2 Mafuyu has been included more for her on play search ability rather than her assist, as the deck would prefer to focus on having her 2/1 Assist in the back row. *Notes: 1.) Unlike some of the other budget builds in this series I have decided to leave this deck as Nightcord trait focused. There is a very strong case for swapping the 3/2 Mafuyu and 1 of her 2/1 assist into the 3/2 Ichika from the Leo/need TD. If you’re having issues with your end game, I strongly suggest making this swap. 2.) Feel free to also sub into this build (or any of the others) the 1/0 Miku Level 1 on reverse combo from the TD+. I chose to stick with the 2 Gate (Pants) trigger combos as the set has better synergy with that trigger, but if you’d like a draw trigger and some more mill/power stacking at Level 1 this is very much an option!*
Budget Swap-Ins For All Decks:








I’m going to group all of these events here. All these events are playable and may have a place in a Nightcord at 25:00 build depending on your playstyle and, for the 2/3 counter event, how you use stock resources. The 2/1 events are best for decks that might be using the 1/0 when front attacked return to hand Mizuki combo. Sometimes you just need a bit of extra filter/hand sculpt to set up for the late game. The 2/3 is very powerful, but due to it requiring a full board and 3 stock, I haven’t put it into these builds due to costs. Some will prefer to tech this in, especially since the unit doesn’t have an early play healer.







We’ve seen this Miku combo in the other bands, and it’s still a perfectly viable combo option here. The challenge is that the climax trigger is a Draw (Book) rather than a Gate (Pants). It’s not that Draw triggers are unplayable, it’s more that the other technical cards in this unit are tied to powering up, filtering, or grabbing Gate (Pants) trigger climaxes. If you’d like some more power stacking/mill at Level 1 though it is a viable option to reconfigure the decks to not rely on the Gate (Pants) trigger climaxes so much!



Upgrades for when there’s some extra change in the wallet after payday:







This Level 1 RR combo technically fits best in the Leo Needs deck, but if you like the summon a cost 0 character (ideally another copy of herself) and salvage on reverse over the search 2 then this could be a better playstyle fit. The Nightcord deck isn’t as heavily trait locked as some of the other unit builds, so this works for most of the deck.




This Kanade heals on play and has a chance to restand with her climax combo. This pairs best with the Mafuyu 2/1 Assist for setting up the top of your deck to guarantee one happening. Definitely worth considering if you’d like to try out a different finisher instead of Miku or the TD+ options.

Be sure to check out this and other Budget Remix Series possibilities at: https://level4weissschwarz.wixsite.com/lvl4ws
