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Wonderlands x Showtime (Budget Remix Hatsune Miku: Colorful Stage Series: 1)

  • Writer: Melanie Lynette
    Melanie Lynette
  • Nov 20
  • 6 min read

Hatsune Miku: Colorful Stage Set 1 (or Project Sekai as it's often referred to for short), is the foundation of a very powerful and growing set. In Japan, as the series has evolved (and will continue to evolve with Set 3 releasing soon) it has proven to be a powerful contender. Set 1 in English comes to us a bit late and out of time by 3 years in the current meta environment. (The original set release was on February 11th, 2022 and we got it in English on June 27th, 2025.) However, with powerful sequels to look forward to that will hopefully be released in a timely manner the set is still very playable for now. So let's build some budget decks while we await the announcement of Set 2!


I’ll be completely up front here. While I’d love for this to just be a 100% Wonderlands x Showtime deck, this is very hard to do and have a consistent budget build. With no TD+ finisher character (it’s tied to an event), and the others having a 3 or more cards in memory requirement for its finisher ability, and hefty stock costs tied to that it just makes more sense to tech in some other cards (and a fun Level 2 combo that gives us some budget early play heal) from the other units. But to be fair you’ll find two deck lists below. One is what I consider to be more playable, with the other is completely budget unit locked. Budget and Pay Day extra cash upgrades work for both.



Deck Code: 3QMK0


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Quick Pilot Guide Deck 1:


The goal of this deck is to use the early game Level 0 and 1 game to set up your hand, stock (most importantly) and resources to do two things: 1.) Use the 2/1 Saki combo to sneak out an early play the TD heal Emu or a Nene. Yes, I know! She’s not Wonderlands x Showtime….but this combo is fun here! At any point in Level 2 if you have enough in memory you can push extra damage with the set R Nene if you can early play her. I’ve included a few of the TD Nene because her ability to shut off events or backups during her battle makes her a good target for the 3/3 on reverse damage event from the trial deck. I will note this deck is very greedy on stock resources, so most of your choice triggers are probably going to want to go to stock to offset this.


Deck 2 Code: 4R3JE


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Quick Pilot Guide Deck 2:


Here is the mono unit “Wonderlands x Showtime” deck. To make this playable at a budget level and while staying on theme, the events numbers need to be increased. This is especially true of the 2/1 event, because if we can’t get 3 of these in memory the set R 3/2 Emu’s on attack finisher ability will not be an option for us. Warning: Due to this the deck is only running 14 Level 0s which is incredibly low in modern standards for anything but a standby deck. Prepare to ditch and mill through your deck quickly, and salvage back things with your Level 1 Rui combo or the Level 2 Nene combo. This deck recuperates hand better than the other deck in my opinion, so I feel that focusing on sending Choice triggers to stock rather than hand will usually be the play to cover the cost of all of your events.


Budget Swap-Ins For Both Decks:


A decently powerful Meiko with the chance to swing for extra damage early game.
A decently powerful Meiko with the chance to swing for extra damage early game.

If you keep running into challenges with being unable to pay out triggered Choice climaxes, a tech one or two of this Miku 2/1 may not be a bad plan. Her Assist, while less powerful, also helps out any level card in the set continuously.
If you keep running into challenges with being unable to pay out triggered Choice climaxes, a tech one or two of this Miku 2/1 may not be a bad plan. Her Assist, while less powerful, also helps out any level card in the set continuously.


If you’re having trouble with setting up reverses in your meta to refill hand or don’t care for the 2/1 Saki/Nene combos, this Emu is also another climax combo that can help you fill a board with an extra attacker OR gain you a 4th attack in the turn by getting over something at any point in the game. There’s a couple of different strategies that can play out here, and since yellow isn’t known historically for its defensive power, crashing these cost 0’s to get an extra attack and build more stock for this deck’s end game is definitely an option!


Ichika is another budget way to power up cards for on reverse effects. If you find yourself short just a bit more power, this may be a welcome tech.
Ichika is another budget way to power up cards for on reverse effects. If you find yourself short just a bit more power, this may be a welcome tech.

While the top 3 check brainstormer is probably going to be a better fit for the deck, if you find yourself have trouble with getting two characters to rest for the brainstorm ability this TD Luka may fit the bill playstyle wise if you’d like a rest self option.
While the top 3 check brainstormer is probably going to be a better fit for the deck, if you find yourself have trouble with getting two characters to rest for the brainstorm ability this TD Luka may fit the bill playstyle wise if you’d like a rest self option.

 A decent stock level reverser that can also be kept alive if you need to pay out a climax in your stock early in the game or are short another Level 0 attacker in your hand.
 A decent stock level reverser that can also be kept alive if you need to pay out a climax in your stock early in the game or are short another Level 0 attacker in your hand.

Some extra power plus a way to possibly generate some more stock. However, being able to have the freedom to rest two characters to get the ability seems tricky with the brainstormer set up in these theme budget builds.
Some extra power plus a way to possibly generate some more stock. However, being able to have the freedom to rest two characters to get the ability seems tricky with the brainstormer set up in these theme budget builds.


Choosing the Level 1 combo for this deck was a tough decision. Honestly, this Miku hits and scales to better on reverse numbers and can help with milling through your deck. Rui’s combo, despite hitting lower power numbers, does allow you to plus off of open lanes if your opponent crashes into your Level 0 board to try to deny reverses. You may, however, want to consider this combo from the Trial Deck if you’re having trouble getting reverses in your meta.


While it’s a much better plan to stick with the 8 Choice trigger set up for how greedy this deck can be for hand/stock reasons, it can’t be denied a tried and true beginner strategy is the +2 soul climax that is found in the TD. +2 souls climaxes can also help with some interesting side attack strategies late game. I’ll include it here as an option if you’d prefer.
While it’s a much better plan to stick with the 8 Choice trigger set up for how greedy this deck can be for hand/stock reasons, it can’t be denied a tried and true beginner strategy is the +2 soul climax that is found in the TD. +2 souls climaxes can also help with some interesting side attack strategies late game. I’ll include it here as an option if you’d prefer.

A tech 1 of this climax swap is another more traditional option that costs less stock. But with needing cards in memory, and much of the other memory stuff being locked to other units I feel if you’re going to run one that Mafuyu is a better fit for the deck.
A tech 1 of this climax swap is another more traditional option that costs less stock. But with needing cards in memory, and much of the other memory stuff being locked to other units I feel if you’re going to run one that Mafuyu is a better fit for the deck.

Shiho is a decent on play pay a stock, ditch a card search. If you’re having trouble setting up a tech of this is worth considering.
Shiho is a decent on play pay a stock, ditch a card search. If you’re having trouble setting up a tech of this is worth considering.

Some extra optional mill that could be useful in situations as well as an on play pay a stock, ditch a card, salvage a character and give someone an additional +1000 power for the turn. Honestly, there’s a very valid case for dropping the two 1/0 events in the first deck build and maybe even in the second for 2 or more of this to help with consistency even though he’s not in this unit.
Some extra optional mill that could be useful in situations as well as an on play pay a stock, ditch a card, salvage a character and give someone an additional +1000 power for the turn. Honestly, there’s a very valid case for dropping the two 1/0 events in the first deck build and maybe even in the second for 2 or more of this to help with consistency even though he’s not in this unit.

Upgrades for when there’s some extra change in the wallet after payday:


This Nene will probably be a pricey, but worth it up grade and I’d splurge on this third (after changing out the Level 3 combo and the Level 0 go to memory searcher). She will help you in setting up your Level 1 combo. Nene will also prevent you from getting stuck at Level 0 so you can get easier reverses or have open lanes to plus off of.
This Nene will probably be a pricey, but worth it up grade and I’d splurge on this third (after changing out the Level 3 combo and the Level 0 go to memory searcher). She will help you in setting up your Level 1 combo. Nene will also prevent you from getting stuck at Level 0 so you can get easier reverses or have open lanes to plus off of.

This Level 3 technically theme wise fits in a Leo/need deck, but it may serve as a solid early play healer that can get around any anti-heal tech and recuperate a stock in the process. This doesn’t synergize well with the 2/1 event, however.
This Level 3 technically theme wise fits in a Leo/need deck, but it may serve as a solid early play healer that can get around any anti-heal tech and recuperate a stock in the process. This doesn’t synergize well with the 2/1 event, however.


If I was to upgrade anything about this deck immediately when I had some extra cash, it would be to swap in this 3/2 finisher Tsukasa. He’s a very powerful finisher, a perfect fit for our unit locked theme deck with a nice heal ability as well. First upgrade would be to run 4 of this in place of the TD Level 3 Emu and/or to probably drop the 3/3 event in place of him too.


If I was to update this deck off theme, this is hands down the 2nd card I’d splurge for (after the Level 3 combo). The fact that she has a chance to filter for Level 1 or higher (which can grab your events) and can search to set up for Level 1 pieces on reverse then goes to memory is a big deal for this deck’s early play.
If I was to update this deck off theme, this is hands down the 2nd card I’d splurge for (after the Level 3 combo). The fact that she has a chance to filter for Level 1 or higher (which can grab your events) and can search to set up for Level 1 pieces on reverse then goes to memory is a big deal for this deck’s early play.

This Miku might be pricey, but she’s in contention for the best brainstormer the set has. She has a useful revenge trigger power ability, and her brainstorm ability is a salvage and isn’t unit locked. However, since there are some things that care about your characters being Wonderlands x Showtime, this could really come back to be an issue in the late game. I would only swap to this brainstormer once you’re very confident in piloting the deck and if you’re okay playing over her in the late game.
This Miku might be pricey, but she’s in contention for the best brainstormer the set has. She has a useful revenge trigger power ability, and her brainstorm ability is a salvage and isn’t unit locked. However, since there are some things that care about your characters being Wonderlands x Showtime, this could really come back to be an issue in the late game. I would only swap to this brainstormer once you’re very confident in piloting the deck and if you’re okay playing over her in the late game.

Be sure to check out this and other Budget Remix Series possibilities at: https://level4weissschwarz.wixsite.com/lvl4ws 

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