Vivid BAD SQUAD (Budget Remix Hatsune Miku: Colorful Stage Series: 3)
- Melanie Lynette
- Dec 5
- 7 min read
Hatsune Miku: Colorful Stage Set 1 (or Project Sekai as it's often referred to for short), is the foundation of a very powerful and growing set. In Japan, as the series has evolved (and will continue to evolve with Set 3 releasing soon) it has proven to be a powerful contender. Set 1 in English comes to us a bit late and out of time by 3 years in the current meta environment. (The original set release was on February 11th, 2022 and we got it in English on June 27th, 2025.) However, with powerful sequels to look forward to that will hopefully be released in a timely manner the set is still very playable for now. So let's build some budget decks while we await the announcement of Set 2!
Vivid BAD SQUAD builds much more naturally into some fun budget standby decks without having to dig into the other units for as much support due to two really strong TD non-climax combo locked 3/2 options. But how could I NOT break my own deck building rules I set out at the onset for the “bad squad” group? As a bonus I’ve included a third deck option that runs 8 Comeback (Gate) triggers with a Leo Needs unit combo.
Deck 1 Code: 6LQAA

Quick Pilot Guide Deck 1:
This 8 standby build focuses on the Akito Level 2 and the Toya/Akito Bond Level 1 combos to build and maintain hand. The Len 1/0 is an important piece in this deck to help trigger standby during the attack phase, so you have more standby targets that you can stand at your next draw phase. This is critical, because at the moment Project Sekai doesn’t have any standby combos that stand what you put in. Late game you can standby in your TD finishers as their finish abilities don’t need to come from on play effects, and hopefully start finishing the game in late Level 2 or early 3 for reduced stock costs. I went ahead and included the Bond theme Assist due to needing the extra power for on reverse effects late game, but I can see replacing her with the 2/1 Meiko below if you don’t care for her other abilities.
Deck 2 Code: 2LGZ4

Quick Pilot Guide Deck 2:
This 8 standby build focuses on keeping a plus combo and messing with your opponent by using An’s combo to move your standby target walls up early and force your opponent to crash into them. I’ve chosen the 2/2 Akito for this build variant due to making sure there were enough soul triggers in the deck and because I intend to wall up and leave fewer reversal targets, but you could easily swap him out for the 1/0 Akito/Toya pair if you prefer. So early game you want to set up An as quickly as possible, and then move targets that have hand encore up into the front row after you stand by them in. It’s even better if you trigger a standby during the attack phase and can put a 1/0 Kohane counter into your back row or an empty slot, because even if your opponent gets over who you swapped you can still bring it back. Later in the game, a counter can force your opponent to risk taking damage on their turn from the 3/2 An from the TD due to her 0’s swap ability if you choose to use it. Lastly, I couldn’t resist adding in a very interesting 2/1 Len card. He can early play if your opponent has 5 or more climaxes in waiting room, and while his “Great Performance” (Bodyguard) ability only activates on play from hand to the stage, he can protect two other 1/0 Len’s that can trigger check twice or other standby targets in your front row by forcing attacks or forcing your opponent to sacrifice their board.
Deck 3 Code: 6CAR4

Quick Pilot Guide Deck 3:
Yes, I’m aware that Honami is a part of Leo Need, but it seemed like a fun combo to use with the TD Level 1 Miku to build an 8 Comeback (Gate) deck. It’s one of my favorite climax triggers and Honami’s combo is fun. If you’re not in a spot to keep repeating the Miku Level 1 combo, she can help you generate the stock for other character abilities throughout the game. Be mindful of sets that have stock swaps and make sure you time spending your resources when you can so you don’t get caught in awkward deck positions. Getting out the Len “Great Performance” (Bodyguard) 2/1 is less important in this deck if you’d like to relight the Miku on reverse combo, but if he does come out early and force your opponent to sacrifice their board, you can use that turn for Honami’s combo to build stock resources or to save hand by attacking with other characters who survived when they normally would have been reversed.
Budget Swap-Ins For All Decks:
Honami belongs in the Leo Need Unit deck a bit more strongly since she can activate with either her own climax (Unchanging Flavor) or another. However, since this deck isn’t quite as locked as some of the other units, if you decide to forgo standby, lean into the TD 3/2’s, and use the TD Miku combo this will allow you to run 8 Comeback (Gate). She can help build up stock to light the climax combo TD finishers, and running 8 Comeback will usually help with keeping hand up if on reverse combos don’t work out.










Upgrades for when there’s some extra change in the wallet after payday:




A very powerful Level 3 combo, Kohane synergizes very well with her standby trigger and on attack can burn and heal. I recommend making this your first upgrade to a theme deck, and adjusting the Deck 1 build for this combo.

Be sure to check out this and other Budget Remix Series possibilities at: https://level4weissschwarz.wixsite.com/lvl4ws











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