top of page

Wait?!?! Rascal Does Not Dream of Comebacks?: Dreaming of Cards in a Knapsack (Budget Remix Rascal Does Not Dream Series Budget Deck 4)

  • Writer: Melanie Lynette
    Melanie Lynette
  • Nov 4
  • 5 min read

This series strives to build with the cards from the latest Rascal Does not Dream Series Booster in English only. There’s no denying how strong Mai and the 8 Comeback (Door) trigger deck is in this set. It’s been a force to reckon with in both languages despite restriction lists. Let’s take a moment, though, to appreciate some of the other fun playable decks that can be found in this set! I will include a limited amount of bulk upgrades to consider from the other sets below, but believe it or not, Bushiroad DOES design these sets to be playable within themselves. They can always grow to be more powerful with past sets, but that’s something that can always be slowly expanded on over time!



Deck Code:  2KW3Q



ree

 


Quick Pilot Guide:


This is probably a stronger build around our Knapsack Kid than the deck in the 2nd article of this series. This deck features the Level 1 1/0 Knapsack Kid combo that, while it doesn’t have the most reliable plus to hand, does allow her to go to memory and come back out to relight the combo on your next turn. This plays into either an early play healer, some other tech ways to deal with other players board states, and then ultimately wants to get off the 3/2 Blue Knapsack Kid Change into the 3/2 Gold Bar Combo. While 5 cards discarded from hand feels like a lot, the 0/0 Green Knapsack Kid can count as 2 cards in hand for the combo. The 2/2 event can also push a little bit of extra damage for the end game. Overall, the deck can easily use its climax triggers to filter hand or to consistently push damage and combos throughout the game.


Budget Swap-Ins:


Due to needing to be careful with color ratios, this Level 0 didn’t make the cut. However there’s an argument that its reverse ability can help with getting events or key cards stuck in clock to hand, and another chance from deck to color fix your clock.
Due to needing to be careful with color ratios, this Level 0 didn’t make the cut. However there’s an argument that its reverse ability can help with getting events or key cards stuck in clock to hand, and another chance from deck to color fix your clock.
This Uzuki is a bit trickier to look at more cards from the top of deck due to it being tied to how many Adolescence characters you have on stage for her damage filter ability, but she can grab anything including climaxes. I wanted to keep the deck on color, but this may be a swap for the Tomoe 0/0 if you’d like.
This Uzuki is a bit trickier to look at more cards from the top of deck due to it being tied to how many Adolescence characters you have on stage for her damage filter ability, but she can grab anything including climaxes. I wanted to keep the deck on color, but this may be a swap for the Tomoe 0/0 if you’d like.

This Level 0 didn’t make the cut due to how much stock it’s ability costs, but the fact that it bounces itself and another character back to hand makes it a solid consideration for saving a character you want to play again and also deny on reverse effects in at least 1 lane.
This Level 0 didn’t make the cut due to how much stock it’s ability costs, but the fact that it bounces itself and another character back to hand makes it a solid consideration for saving a character you want to play again and also deny on reverse effects in at least 1 lane.

This didn’t make the cut due to space and its 4 or more condition, but this Alarm 1/0 could be an interesting way to filter and draw into whatever you need to play the game (especially the 2/2 event).
This didn’t make the cut due to space and its 4 or more condition, but this Alarm 1/0 could be an interesting way to filter and draw into whatever you need to play the game (especially the 2/2 event).

Budget Swap-Ins from earlier sets:


A climax swap if you’re unable to get the RR 0/0 from the most recent set. Watch the color ratios if swapping in.
A climax swap if you’re unable to get the RR 0/0 from the most recent set. Watch the color ratios if swapping in.

If you would rather filter from hand than from stage, this Kaede may be a better fit for some players. She’s basically a guaranteed brainstormer filter that can stick around on your stage or attack as necessary in a pinch after using her ability.
If you would rather filter from hand than from stage, this Kaede may be a better fit for some players. She’s basically a guaranteed brainstormer filter that can stick around on your stage or attack as necessary in a pinch after using her ability.

This card is a good way to control triggers or, as a first turn going first attacker, a chance to get something in your backrow for later.
This card is a good way to control triggers or, as a first turn going first attacker, a chance to get something in your backrow for later.

If you want a more pinpoint search cost 0 to stage instead of looking at the top 5 of your deck for an Adolescence character look no further! This Shoko may be an option for some who’d like a different type of game set up option.
If you want a more pinpoint search cost 0 to stage instead of looking at the top 5 of your deck for an Adolescence character look no further! This Shoko may be an option for some who’d like a different type of game set up option.


Finding a Level assist for this deck was actually tricky, as many of the other Level assists synergize better with other combos in the series. These both may be solid options for various playstyles, so feel free to adjust ratios to include one. The first will only trigger half of the time given the climax spread in the deck, so the second may be a better call.



I’m just going to address the elephant in the room. You’ll notice that the above decklist isn’t using a traditional brianstorm, and instead is opting for a pay a stock, put this in waiting room Kaede that can check top 4 for an Adolescence character. That’s actually because in all of the sets this series has gotten, they only have 6 brainstormers total! (No wonder the 0/0 Kaede RR is so expensive!) Even though there are 2 RRs in this list, they’ve fallen to budget prices because of how powerful the new brainstormer is in this set. Any of these can work in different builds to fit different needs. The Level 0 Shoko from set 1 is actually a very good fit for both of these lists due to her ability and her blue color. Important Notes: The 0/0 yellow Kaede above is a filter brainstormer. She doesn’t plus to hand, but the flip side is you can use her ability more than once to get out of a deck jam if you have stock to burn. This was an older playstyle tactic that was popular in a different era of Weiss where refilling your hand wasn’t such a guaranteed thing, so be careful if opting to use her and pilot her. The Blue Shoko brainstormer was often paired in Set 1 with the original Level 1 on reverse standby combo. Mostly because it was the only solid brainstormer the set had, but it's second ability sometimes made a difference in that era.


Upgrades for when there’s some extra change in the wallet after payday:


Since this is a guaranteed 3 or 4 of in the main competitive deck, this Kaede is going to be a very expensive investment upgrade. When you’re ready, she’ll help even out deck consistency and climax triggers can help power up a character and set up the next trigger.
Since this is a guaranteed 3 or 4 of in the main competitive deck, this Kaede is going to be a very expensive investment upgrade. When you’re ready, she’ll help even out deck consistency and climax triggers can help power up a character and set up the next trigger.

This Rio is a tech 1 in the competitive Mai list, but she still shouldn’t be too bad price wise. Her two on play abilities can let you climax swap from deck, and allows for some optional mill/filter when  she goes from stage to the waiting room. I’ve included 2 copies in this deck version, but you may wish to add more if you like how the ability plays in the deck.
This Rio is a tech 1 in the competitive Mai list, but she still shouldn’t be too bad price wise. Her two on play abilities can let you climax swap from deck, and allows for some optional mill/filter when  she goes from stage to the waiting room. I’ve included 2 copies in this deck version, but you may wish to add more if you like how the ability plays in the deck.

This Shoko also ends up as a Tech 1 or 2 (sometimes more) in the competitive Mai list, so her price could be higher. She has some sticking power especially as a first turn attacker, as well as a useful ability to hand filter/send her to the waiting room to salvage an Adolescence character. Even just a 1 or 2 of her would be a deck upgrade worth considering.
This Shoko also ends up as a Tech 1 or 2 (sometimes more) in the competitive Mai list, so her price could be higher. She has some sticking power especially as a first turn attacker, as well as a useful ability to hand filter/send her to the waiting room to salvage an Adolescence character. Even just a 1 or 2 of her would be a deck upgrade worth considering.


Be sure to check out this and other Budget Remix Series possibilities at: https://level4weissschwarz.wixsite.com/lvl4ws 

Comments


© 2025 by Level 4 Weiss Schwarz. Powered and secured by Wix

bottom of page