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Trial Deck Series: MyGO!!!!! English

  • Writer: Melanie Lynette
    Melanie Lynette
  • Aug 25
  • 12 min read

Updated: Sep 2


Bang Dream! is a core Bushiroad franchise that has several sets and trial decks since they entered the scene in 2017. In English we ended up getting some of the band's TDs combined into a super set called the Bang Dream! Girls' Band Party! Multi-Live, but luckily they returned to printing the individual TD+ as standalones with Raise A Suilen in 2020. In preparation for the two newest bands, MyGO!!!!! and Ave Mujica getting their booster support (and Ave Mujica getting their TD+) here in the near future in English, let's take a look at the MyGO!!!!! EN TD+ that is already out and see how it can be combined into a few different builds.



YouTube Video:



Intro:

TD Opening and Card Reading/Discussion:


A straight forward assist with a decent secondary on play discard/search ability. The only downside is that it can only search the one card which deals you damage to salvage anything from the waiting room. But if it’s to get a key piece you need this card may be helpful in getting you to what you need.
A straight forward assist with a decent secondary on play discard/search ability. The only downside is that it can only search the one card which deals you damage to salvage anything from the waiting room. But if it’s to get a key piece you need this card may be helpful in getting you to what you need.

This is a 3000 power attacker with a mill effect that can help you get through your deck in situations where you may be in a pocket of damage and know you’re out of the majority of your climaxes (or just straight up early mill options). Be careful late game, as this is a mandatory mill at the start of your opponent’s draw phase, not a choice and could put you to refresh damage which could close out the game if it’s left on stage.
This is a 3000 power attacker with a mill effect that can help you get through your deck in situations where you may be in a pocket of damage and know you’re out of the majority of your climaxes (or just straight up early mill options). Be careful late game, as this is a mandatory mill at the start of your opponent’s draw phase, not a choice and could put you to refresh damage which could close out the game if it’s left on stage.

A very straightforward way to give two other characters +1500 power for the turn. A good tech against standby or other decks that have walls you may wish to deal with.
A very straightforward way to give two other characters +1500 power for the turn. A good tech against standby or other decks that have walls you may wish to deal with.

Level 1 plus combo that sits at a decent 6000 power cross turn if you meet the condition. When the Door climax is placed on your climax area you may either search for or salvage the 2/1 Tomori that can early change into your Level 3 finisher and the Level 3 finisher Tomori it changes into. The idea is to set you up for early changes at Level 2 to complete the end game. Downside is that it can only grab these two cards, but it’s still a solid plus combo that gets you to your end game. Should remain a 4 of in any on theme deck edits for now until we get more MyGO!!!!! cards.
Level 1 plus combo that sits at a decent 6000 power cross turn if you meet the condition. When the Door climax is placed on your climax area you may either search for or salvage the 2/1 Tomori that can early change into your Level 3 finisher and the Level 3 finisher Tomori it changes into. The idea is to set you up for early changes at Level 2 to complete the end game. Downside is that it can only grab these two cards, but it’s still a solid plus combo that gets you to your end game. Should remain a 4 of in any on theme deck edits for now until we get more MyGO!!!!! cards.

A solid level assist that can be played for free if you have 4 more other music characters. Not a guaranteed clean stock, but could be paid out with other card effects.
A solid level assist that can be played for free if you have 4 more other music characters. Not a guaranteed clean stock, but could be paid out with other card effects.

A secondary finisher with a heal ability that can get around most anti-heal effects in the game, as well as serve as a hand filter for unwanted plus gate triggers stuck in hand. The finish ability is a big hit, but it may either serve to stick a chunk of damage when the math is in your favor or push your opponent closer to a final refresh point of damage.
A secondary finisher with a heal ability that can get around most anti-heal effects in the game, as well as serve as a hand filter for unwanted plus gate triggers stuck in hand. The finish ability is a big hit, but it may either serve to stick a chunk of damage when the math is in your favor or push your opponent closer to a final refresh point of damage.

Climax for the Level 1/0 Anon Chihaya combo. Should be a 4 of in any on theme deck edits that use the Level 1 combo for now until we get more MyGO!!!!! cards.
Climax for the Level 1/0 Anon Chihaya combo. Should be a 4 of in any on theme deck edits that use the Level 1 combo for now until we get more MyGO!!!!! cards.

The updated standard TD brainstormer. The secondary ability is nice for preventing unwanted Backup Character counters during certain battles. Keep in mind, this only works for character counters and not for event counters.
The updated standard TD brainstormer. The secondary ability is nice for preventing unwanted Backup Character counters during certain battles. Keep in mind, this only works for character counters and not for event counters.


This card both Bonds and gives power/ hand Encore to the 1/1 7000 power Taki below. An okay tech option for decks that want to wall up/standby matchups to challenge power wise.
This card both Bonds and gives power/ hand Encore to the 1/1 7000 power Taki below. An okay tech option for decks that want to wall up/standby matchups to challenge power wise.

A versatile salvage for a stock and a damage of any <<Music>> character from your waiting room. This is a helpful card early game, allowing you to ditch your 1/0 Anon Chihaya combo and get it back if this is in your opening hand. It also allows you to color fix your clock if you go to Level 1 and need both blue and red but were only able to get one of the two colors in level for various reasons. In a pinch, late game, it can get back cards to hand as well, but is less ideal due to the damage it deals.
A versatile salvage for a stock and a damage of any <<Music>> character from your waiting room. This is a helpful card early game, allowing you to ditch your 1/0 Anon Chihaya combo and get it back if this is in your opening hand. It also allows you to color fix your clock if you go to Level 1 and need both blue and red but were only able to get one of the two colors in level for various reasons. In a pinch, late game, it can get back cards to hand as well, but is less ideal due to the damage it deals.
Another solid tech card. Rana doesn’t require a climax combo to plus to hand, but a rested character, a stock, and a reverse. Pair this with the brainstormer Taki’s ability of no Backups during a character battle to pull whatever you’re looking for from the deck.
Another solid tech card. Rana doesn’t require a climax combo to plus to hand, but a rested character, a stock, and a reverse. Pair this with the brainstormer Taki’s ability of no Backups during a character battle to pull whatever you’re looking for from the deck.

A 1/1 7000 Taki that pairs with the Tomori bond above. A tech option for dealing with wall up decks or decks that hit larger defense numbers at Level 1.
A 1/1 7000 Taki that pairs with the Tomori bond above. A tech option for dealing with wall up decks or decks that hit larger defense numbers at Level 1.
A very solid and popular counter. This pairs well with the change for the early play 3/2 finisher Tomori and is a decent option for defending and keeping her on stage an extra turn if your opponent attempts to just power over her with their early plays.
A very solid and popular counter. This pairs well with the change for the early play 3/2 finisher Tomori and is a decent option for defending and keeping her on stage an extra turn if your opponent attempts to just power over her with their early plays.

This changer can either be played as a decent 9000 power attacker if you have a full stage OR can change into the 3/2 heal/finisher Tomori. While a bit costly on hand/stock, this change can hopefully help you finish the game faster.
This changer can either be played as a decent 9000 power attacker if you have a full stage OR can change into the 3/2 heal/finisher Tomori. While a bit costly on hand/stock, this change can hopefully help you finish the game faster.
This a tech for other deck’s early plays plus it has the secondary effect of searching for a <<Music>> Character on reverse with any climax out. This could be helpful in some niche scenarios and get you a counter to protect your changed into Level 3s.
This a tech for other deck’s early plays plus it has the secondary effect of searching for a <<Music>> Character on reverse with any climax out. This could be helpful in some niche scenarios and get you a counter to protect your changed into Level 3s.

This Tomori is our main finisher/healer for this trial deck. She heals on play regardless of what you choose with her climax combo. She can either deal an extra damage on attack OR salvage a music character and stock a character from waiting room to stock. This gives you multiple options depending on the game state of how you’d like to play out the turn. Hopefully you can pull her combo off twice!
This Tomori is our main finisher/healer for this trial deck. She heals on play regardless of what you choose with her climax combo. She can either deal an extra damage on attack OR salvage a music character and stock a character from waiting room to stock. This gives you multiple options depending on the game state of how you’d like to play out the turn. Hopefully you can pull her combo off twice!

This is a very popular event profile with the coveted back up trigger. On your turn it can dig/exchange for a character. On your opponent’s turn it can strategically mill through damage in exchange for a character to prevent taking a bunch of damage from a deck you know you’re low/out of climaxes in. The only downside is due to this being a TD that there isn’t any tech to specifically grab the event.
This is a very popular event profile with the coveted back up trigger. On your turn it can dig/exchange for a character. On your opponent’s turn it can strategically mill through damage in exchange for a character to prevent taking a bunch of damage from a deck you know you’re low/out of climaxes in. The only downside is due to this being a TD that there isn’t any tech to specifically grab the event.

Climax combo with the 3/2 Finisher Tomori.
Climax combo with the 3/2 Finisher Tomori.

An extra damage dealing +2 soul climax for the TD options.
An extra damage dealing +2 soul climax for the TD options.

How to combine two of these TDs to make a MyGO!!!! Deck:


Sample List #1:

MyGO!!!!! TD+ Only EN

Deck Log Code: 4D2NE


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So this is a modified decklist that only uses the cards from buying two of the TD+ and combining them together. The first printing of this TD+ does include a PR pack with a chance at some of the new MyGO!!!!! PRs, so it is conceivable that someone would have access to these PRs right from the start, but since the PR packs are simply a chance at pulling what you need to play I’m going to reserve them for a later deck revision.


This combination of two TD+ simply focuses on the Level 1 and Level 3 combos we’re provided in the TD. I’ve slimmed down the Level 1 and Level 0 game by taking out the 0/0 Tomori that bonds/powers up the 1/1 Taki, as well as most of the 1/0 Rana that searches in favor of a playset of the 1/0 event. The idea behind this is to provide mill for discard rather than targeted search that’s condition locked behind paying out a stock in advance. I’ve also focused the Level 2 game to focus on getting your 3/2 Tomori change out (even though she’s costly) and protecting her. There are several arguments for possibly dropping the 2/1 assist Anon and the 2/1 Character Counter Taki down to one ofs in favor of some other options earlier in the game, but I felt that if you’re going to invest the resources into the change it was important to wall her up a bit if possible. Especially since the brainstormer Taki can give no backups during the Tomori’s battle (or another character) and you can possibly side/direct attack around anti-change counters. We only have 2 3/2’s, so I've included a playset of the red 3/2 healer and secondary finisher Soyo. In the event that you can't protect your changes (common in this meta where many decks have tools to deal with early play/change 3/2s), and can't get off the change or 3/2 main combo again she will provide a heal and a chance at a bit of extra damage probably only in one lane that's better than nothing late game.


Additional MyGO!!!!! PR Cards that you can use to update your trial deck and stay on theme:


A very powerful card early and throughout the game. Tomori can bounce a problematic 0/0 wall that your opponent has left if you go 2nd. And an on play climax swap is a very common tech in most modern competitive decks to guarantee your climax combos. Especially useful in a deck with a pants trigger, because even if the right climax isn't there to salvage on trigger, you can possibly swap it out. 
A very powerful card early and throughout the game. Tomori can bounce a problematic 0/0 wall that your opponent has left if you go 2nd. And an on play climax swap is a very common tech in most modern competitive decks to guarantee your climax combos. Especially useful in a deck with a pants trigger, because even if the right climax isn't there to salvage on trigger, you can possibly swap it out. 

Anon is a good tech way to power up something on your board to get over walls, while she herself being a 3000 power attacker early game. Only downside is you need 4 other characters on stage when you play her to take advantage of her ability on play.
Anon is a good tech way to power up something on your board to get over walls, while she herself being a 3000 power attacker early game. Only downside is you need 4 other characters on stage when you play her to take advantage of her ability on play.
Rana is an interesting tech option to help guarantee your climax combos at Level 3. Especially helpful if you changed into and already did a turn with the 3/2 Tomori at Level 2, and would like to light her combo again the next turn. The extra stock may hurt, but may also be mitigated by using the changers.
Rana is an interesting tech option to help guarantee your climax combos at Level 3. Especially helpful if you changed into and already did a turn with the 3/2 Tomori at Level 2, and would like to light her combo again the next turn. The extra stock may hurt, but may also be mitigated by using the changers.

This is a very standard anti-change counter that does exist on other cards (featuring other bands) in the Bang Dream set already, but it’s nice to have one that’s specific to MyGO!!!!!. This counter will see a lot of tech 1 play in decks as it serves as a powerful anti-change deterrent as well as allows some denial of on-reverse abilities.
This is a very standard anti-change counter that does exist on other cards (featuring other bands) in the Bang Dream set already, but it’s nice to have one that’s specific to MyGO!!!!!. This counter will see a lot of tech 1 play in decks as it serves as a powerful anti-change deterrent as well as allows some denial of on-reverse abilities.

The not being able to side attack can be a downside in niche game situations, but being able to meet the on play condition of 2 or more other <<Music>> characters means you can hand filter with a draw that could help you draw into a climax to light a climax combo or server as a good ditch to a deck that runs a Gate (Pants) trigger.
The not being able to side attack can be a downside in niche game situations, but being able to meet the on play condition of 2 or more other <<Music>> characters means you can hand filter with a draw that could help you draw into a climax to light a climax combo or server as a good ditch to a deck that runs a Gate (Pants) trigger.

Discussion on Upgraded Theme Deck:


Sample List:

Deck Log Code: 4KPC4


ree

Definitely opting to get at least 1, if not more, of some of the PRs into this MyGO!!!!! on band theme deck. Due to the fact that we don't have a ton of consistency and must still draw into most of our pieces early game, I went with 2 of the bounce/climax swap Tomori and 2 of the on play draw/discard Taki. (There is definitely an argument for these just being 1 ofs, but given the lack of other options so far until we get the MyGO!!!!! x Ave Mujica Extra Booster in English this works for now.) I have also put in the 0/0 Anon PR at a 3 of because her attack profile can be slightly more useful later in the game for a variety of reasons. The 2/1 counter Soyo and the 3/2 Rana PRs are added as tech 1s as they really will only be useful in a few key matches. The deck, due to the Tomori change, is very greedy on resources, so having the extra stock for these abilities and still being able to get off your own end game can be tricky.


Notable upgrades if building slightly off theme with the whole Bang Dream Series:



This Mashiro is a nice hand filter effect that on play can dig for an event or a climax. Very versatile hand filter and can help you mill through your deck when it is unlikely a brainstorm won’t hit.
This Mashiro is a nice hand filter effect that on play can dig for an event or a climax. Very versatile hand filter and can help you mill through your deck when it is unlikely a brainstorm won’t hit.

You can run this art or the TD “Fufu, Leave It to Me!” Tsukushi Futaba as an option. This hand filter effect can help get Level 1 or higher cards in hand, including your event, for the cost of a ditch. Downside is the ditch is mandatory whether you are able to add something or not. So double check deck ratios for higher than Level 1 cards before putting in or playing this card.
You can run this art or the TD “Fufu, Leave It to Me!” Tsukushi Futaba as an option. This hand filter effect can help get Level 1 or higher cards in hand, including your event, for the cost of a ditch. Downside is the ditch is mandatory whether you are able to add something or not. So double check deck ratios for higher than Level 1 cards before putting in or playing this card.
The MyGO!!!!! PRs are sometimes a bit pricey to come by since the PR packs mostly came in the sealed EN TDs. This is just one of the many other climax swappers in the Bang Dream series you could run instead of the on theme Tomori PR above if needing to stick to a lower budget. (I specifically like this one because it can enable a little bit more early game deck mill. Downside, mill is mandatory, so be careful in playing late game.)
The MyGO!!!!! PRs are sometimes a bit pricey to come by since the PR packs mostly came in the sealed EN TDs. This is just one of the many other climax swappers in the Bang Dream series you could run instead of the on theme Tomori PR above if needing to stick to a lower budget. (I specifically like this one because it can enable a little bit more early game deck mill. Downside, mill is mandatory, so be careful in playing late game.)

Arguably one of the trickiest budget points in upgrading a TD comes in upgrading your brainstormer. We don’t have any more MyGO!!!!! Cards yet, but this Rimi salvage brainstorm is a popular and versatile option for any Bang Dream deck (albeit expensive). There are several other brainstorm search options that could also work in this slot if wanting to upgrade from the draw brainstormer the TD provides.
Arguably one of the trickiest budget points in upgrading a TD comes in upgrading your brainstormer. We don’t have any more MyGO!!!!! Cards yet, but this Rimi salvage brainstorm is a popular and versatile option for any Bang Dream deck (albeit expensive). There are several other brainstorm search options that could also work in this slot if wanting to upgrade from the draw brainstormer the TD provides.

Again, we have this card profile on theme with the Soyo PR, but if you’re looking for a more budget option for the same effect this Sayo (as well as a few other characters from other bands) will work!
Again, we have this card profile on theme with the Soyo PR, but if you’re looking for a more budget option for the same effect this Sayo (as well as a few other characters from other bands) will work!

This Saya provides a Level assist ability plus a secondary for protecting one of your Tomori early play changes from anti-change character counters. Worth considering if swapping out the TD brainstormer that gives this ability, or maybe even in combination. Note: This effect will not shut off event counters.
This Saya provides a Level assist ability plus a secondary for protecting one of your Tomori early play changes from anti-change character counters. Worth considering if swapping out the TD brainstormer that gives this ability, or maybe even in combination. Note: This effect will not shut off event counters.

Another popular tech option this deck is missing is a way to deal with standby or other decks early plays. Many players put these in as a 1 of to try to combat certain deck situations. There are few on color options for this deck in Bang Dream, but I like this Mashiro (or the Morfonica EB duplicate “Daylight” Mashiro Kurata) because it has a useful second on play ability.
Another popular tech option this deck is missing is a way to deal with standby or other decks early plays. Many players put these in as a 1 of to try to combat certain deck situations. There are few on color options for this deck in Bang Dream, but I like this Mashiro (or the Morfonica EB duplicate “Daylight” Mashiro Kurata) because it has a useful second on play ability.

While this Arisa is meant to combo with her own popular event package, this deck already runs an event. This could easily be teched in place of the 2/1 Rana as a free fresh option that can challenge your opponent’s early play Level 3s. Deck resources are probably better spent, though, on the 2/1 Tomori changer.
While this Arisa is meant to combo with her own popular event package, this deck already runs an event. This could easily be teched in place of the 2/1 Rana as a free fresh option that can challenge your opponent’s early play Level 3s. Deck resources are probably better spent, though, on the 2/1 Tomori changer.

This Arisa Free Fresh counter is also another option for refreshing your deck late game, especially if your opponent has stock swapped you or put your deck into a state that’s less than ideal. Downside here is this counter uses a lot of stock, so it really has to be timed well to work out and not hurt you in the long run. Including it as a tech option some may wish to consider.
This Arisa Free Fresh counter is also another option for refreshing your deck late game, especially if your opponent has stock swapped you or put your deck into a state that’s less than ideal. Downside here is this counter uses a lot of stock, so it really has to be timed well to work out and not hurt you in the long run. Including it as a tech option some may wish to consider.

Discussion on Upgraded Theme Deck with Off Theme Singles:


Sample List:

Deck Log Code: 4AR70


ree

Keep in mind the goal of this series is always going to default to attempting to keep the 2 TD+ combos if they exist and make sense, as well as try to keep the building in a budget variation. The one glaring discrepancy here is the 0/0 Rimi brainstormer is not for the faint in wallet. This will greatly help with deck consistency BUT at a cost, so feel free to tech in any other Bang Dream search, salvage, or other variation brainstormer. There are multiple affordable options across bands. I've slotted in the 1/1 Mashiro as a way to deal with standby combo targets, and the 2/1 Arisa at a chance of free freshing out of weird deck situations. Several of the tech 0/0 cards like the Bloody La Vie en Rose, Mashiro or the Futaba may be better techs if sticking with the draw brainstormer for it's 2nd ability.


On Theme Deck Upgrades! Finally! (July 2025 Article Update):


In July of 2025 we finally got the set MyGo!!!! cards that we can use to upgrade this deck. I wanted to update this article to include some budget upgrades that stick with the band theme, but don't change the climax combos. (The band definitely got a new resonance package that is a lot of fun to play!)


We got our own salvage brainstorm! This is still a very pricey upgrade due to it being popular in multiple on and off band trait decks, but Soyo's abilities are worth it to help out with deck consistency!
We got our own salvage brainstorm! This is still a very pricey upgrade due to it being popular in multiple on and off band trait decks, but Soyo's abilities are worth it to help out with deck consistency!
I didn't replace the TD+ Rana for this build, but early game salvage can sometimes be iffy. If you'd like to search over salvaging, you could swap in this Soyo, or even possibly run a 2/2 split.
I didn't replace the TD+ Rana for this build, but early game salvage can sometimes be iffy. If you'd like to search over salvaging, you could swap in this Soyo, or even possibly run a 2/2 split.

Perhaps not as a strong as the 1/1 Mashiro because it doesn't zone change (so doesn't answer cards with encore abilities), this Anon is a decent swap with another ability that could be useful for getting out another 3/2 when you only have one more stock.
Perhaps not as a strong as the 1/1 Mashiro because it doesn't zone change (so doesn't answer cards with encore abilities), this Anon is a decent swap with another ability that could be useful for getting out another 3/2 when you only have one more stock.
The reprint of the 2/1 stock swap event that originally featured Saya now features Tomori! I didn't have room in this build due to wanting to keep the TD+ event, but feel free to play with these levels.
The reprint of the 2/1 stock swap event that originally featured Saya now features Tomori! I didn't have room in this build due to wanting to keep the TD+ event, but feel free to play with these levels.
Taki has our free fresh counter! Since the 3/2 can early play, I've kept the 2/1 counter tech higher than normal in this TD+ edit in hopes that one or two lanes may survive. Feel free to cut down on these options if you find yourself not using them in your meta for other deck building options.
Taki has our free fresh counter! Since the 3/2 can early play, I've kept the 2/1 counter tech higher than normal in this TD+ edit in hopes that one or two lanes may survive. Feel free to cut down on these options if you find yourself not using them in your meta for other deck building options.
This is off color from our Level 1 game, but this Tomori may provide a better costless filter mill than the 1/0 event. I decided to leave the event in, but if you dislike the event you can easily swap her in. She's a decent attacker even if you don't get her power condition off, and her Resonate is any character with the same name as a card in your level zone. (I recommend leveling a 4 of in your deck that isn't your finisher so that it's easier to access the on play ability.)
This is off color from our Level 1 game, but this Tomori may provide a better costless filter mill than the 1/0 event. I decided to leave the event in, but if you dislike the event you can easily swap her in. She's a decent attacker even if you don't get her power condition off, and her Resonate is any character with the same name as a card in your level zone. (I recommend leveling a 4 of in your deck that isn't your finisher so that it's easier to access the on play ability.)
I left the more common PR Climax swap in this edited deck, but if you're having trouble getting a hold of a copy due to PR rarity or price, this Taki is also a very interesting stockless swap. Follow her text carefully and she'll do the same thing!
I left the more common PR Climax swap in this edited deck, but if you're having trouble getting a hold of a copy due to PR rarity or price, this Taki is also a very interesting stockless swap. Follow her text carefully and she'll do the same thing!


Discussion on Upgraded TD+ Deck with On Theme Singles:


Sample List:

Deck Log Code: 4QCDE

ree

Feel free to mess around with ratios in this build, especially given that we now have half a set of Level 0 options to help with deck consistency that aren't just PR cards. I've stuck true to the theme of this series and defaulted to keeping as many TD options as possible. The most expensive add is the Soyo salvage brainstormer RR. Her two abilities really help out the deck, but if it's going to take a bit to get them stick with the draw brainstormer or consider another off theme brainstormer in the Bang Dream! series. If you dislike the 1/0 Silhouette Dance event, consider swapping it for the 1/0 Rare Tomori.

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