Trial Deck Remix: Rurouni Kenshin
- Melanie Lynette
 - Sep 2
 - 4 min read
 
Find yourself enjoying the remake and the relaunch of this anime classic? Kenshin has an equally strong TD+ that's a lot of fun to pilot!
Deck Code: 2AJ2A

Quick Pilot Guide:
This deck list is a TD+ build that can be put together with just two Rurouni Kenshin decks (although you may need a 3rd if you pull an SP!). The deck focuses on setting up and repeating a Level 1 on reverse combo Sanosuke to build resources. This leads into a decent 3/2 Kenshin that has an interesting top check of your opponent’s deck ability paired with a burn attack by paying the cost and showing the red Level 0 Kenshin (Resonance). A few Level 2s have been included in the deck for hand filter/deck consistency and as options for challenging standby Level 2 characters or Level 3 early plays.
I’m a new player who has played this combined TD quite a bit. How can I update my deck without changing the climax combos?
Here are some options to consider:












Upgrades for when there’s some extra change in the wallet after payday:


I’m ready to make this into a competitive deck. What are my options?
There are several pathways to playing Rurouni Kenshin as a competitive deck. Setting aside the 8 Choice Trigger or X/Pants deck variants (which use only a few tech cards from this TD), one top contender is the 8 Comeback (Gate) Trigger deck variants. While the RR 3/2 Kenshin is more powerful in how much damage it can push, there are some that like the reduced resource manipulation by running the version that keeps the Level 3 combo from the TD. Below are just a few of the common package pieces (along with the 1/0 Tsubame, 2/1 Yahiko & Sanosuke, and the 3/2 Early Play Healer Megumi above) that support the 8 Comeback (Gate) build that you can find in several various competitive deck lists online.
The other, slightly more budget variant, of a competitive deck this TD can morph into includes the +2 Soul Trigger (8 Stock Soul) List. It keeps the Level 1 TD+ combo and supplements in a really fun R restander Sanosuke with a Yahiko Assist that can set up one to pass. The brainstormer does require resting two characters, but the brainstorm 5 can be useful and her other ability is helpful if you know you’re unlikely to hit a climax for a salvage and still need to mill through your deck. The deck list tends to run the 3/2 Kenshin with his 0/0 Resonance target as a back up finisher. Because this deck runs 8 +2 Soul Triggers please keep in mind that sometimes it is wise in some situations to side attack (especially at Level 3) if you need to close out the game with 1 or 2 damage. This is especially important because restanders keep their soul from previous attack triggers! Please find below some of the common deck list pieces (including the 1/0 Tsubame sometimes, the 2/1 Sanosuke & Yahiko, and the 3/2 Early Play Healer Megumi above).


































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